Have you ever found yourself dreaming about future worlds?
Production ethos
- Made for Blender 3D, (and some for Cinema 4D and Unreal)
- Built for professionals by professionals
- Usable by everyone, as the assets are very easy to manage
- Fosters creative exploration and enables sketching in 3D
- Makes a high end, photo-real finish easy
About technouveau
Technouveau is the online handle of Danish Designer and Art Director Rasmus Poulsen, who has 20+ years of game development experience. Working out of Copenhagen, Denmark, technouveau deals with imaginative escapist media and products.
I believe that dealing with aesthetics and musings of the imagination is a hallowed pursuit, and that given the ability and opportunity, we are obliged to do so.
Photo: Nadia Ten Wolde
Affiliates, Projects and Experience
Rasmus has been working as "technouveau" online since 2007, but has been an active professional in the game development scene as a concept artist and as an art director since 2004. He has had his home at Io Interactive over several occations, but has also spent time in Canada starting up the studio Square Enix Montreal as well as the Montreal custom of having a stint at Ubisoft.
Noteworthy projects include:
- Kane & Lynch 2: Dog Days - Art Direction
- 007 First Light (Not yet released) - Franchise Art Direction
- Hitman Go / Sniper - Studio Art DIrection
- BMS Modelshop Greebles asset pack - Art Direction & production
Frequently Asked Questions
How can I use the assets?
- Most assets are for the free 3D software Blender 3D, but The Big Medium Small Modelshop Greebles assetpack, has support for Unreal and Cinema 4D as well.
Who can use the assets?
- Everyone, really. From production hardened professionals needing a productivity boost, to hobbyists that want to explore their imaginary designs and worlds.
What about studio licences?
- Yes, I offer those. Get in touch via the email page, or visit my Gumroad. As for license details, you can find them in the About section.
Do you offer support on the assets?
- Not at this time. Since I am a solo designer, I cannot promise that level of support, officially. If you have questions, get in touch and I will do my best to help.
How do I get started?
- As for creativity and in relation to the craft, you can check out my youtube links in the Insights sections. To learn blender, search youtube for Grant Abbit, and you will find an amazing collection of Blender tutorials. He can guide you through the initial process of learning Blender.
Can you help me by giving me feedback?
- Yes, if you join the Mentorship community via Discord, you can post you work and get feedback from myself and other talented artists.